![]() Rending inflicts no status effect, and no regular enemies are known to be weak to rending. Rending: The rarest damage type in the game, exclusive to the chainsaw's ultimate attack.Enemies weak to toxic include the Pinkie and Cacodemon. Toxic damage may apply the corrosion debuff, increasing damage taken by demons under its effects. Toxic: A damage type available for the Acid Spit equipment launcher, as well as by upgrading the gauss cannon.Enemies weak to plasma include the basic Zombie and its reskins. ![]() Plasma damage may inflict the malfunction debuff, causing enemies to deal less damage. Plasma: A damage type distributed roughly evenly across weapon slots, on weapons including the plasma rifle and ballista.Enemies weak to ice include the Imp and Mancubus. Enemies damaged by ice may be temporarily slowed, making them less dangerous to approach. Ice: A comparatively rare damage type available on the ice bomb equipment, as well as through ability upgrades for the rocket launcher.Enemies weak to fire include the Ice Imp and Revenant. Fire damage has a chance to ignite enemies, causing damage over time. Fire: A damage type often gained as an ability upgrade, such as for the heavy assault cannon, but is also available natively for the Flame Belch equipment.Enemies weak to explosives include the Blaster Soldier and Mecha Zombie. Explosive damage typically inflicts splash damage around its epicenter, damaging nearby enemies. ![]() The Explosive Glory Kill ability likewise deals explosive damage. Explosive: A damage type most commonly seen on secondary and equipment weapons, including the rocket launcher and frag grenade, as well as through upgrades to the combat shotgun.Enemies weak to ballistics include Lost Souls and the Hell Razer. No weapons grant ballistic damage on an ability upgrade, and there is no common status effect associated with ballistic weapons. Ballistic: The most common damage type for primary weapons, including the default heavy assault cannon, as well as the combat shotgun and chaingun.The damage types currently in Mighty Doom are: Enemies exclusively have weaknesses and do not resist any damage types more than others. In this case, both damage types are checked against when determining if an enemy will take bonus damage. RELATED: Cutest Doom Game Ever Is Now Availableīy taking upgrades during a run, a weapon may deal multiple types of damage in a single attack. ![]() This damage is further multiplied by critical hits, leading to potential blowout victories if the player comes across a boss weak to their damage type, especially if they've built around damage and critical hit upgrades. Each enemy in Mighty Doom has a weakness to a single damage type, which multiplies all damage done to that enemy by roughly 5%, rounded down. ![]()
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